![]() The TV-segment budget is decent enough, but this is still pretty hammy stuff - and all the better for it. Remedy has always liked the schlocky side of things, and Quantum Break is no different. ![]() ![]() It’s a shame that these decisions feel so divorced from the game itself, as they could have been integrated more into the gameplay, perhaps becoming unlocked by completing extra objectives, for example. You get to preview each choice to get an idea of how they might play out in the game, but I often found myself nonplussed about either option. Before each one you get to make a single decision, one of two paths the story can take. You do get a modicum of control over what occurs in the TV sections, though.
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